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SF on-site 2026: on four walls and invisible momentum

Melody Yung
Melody Yung, Creative Lead
Yung Studio in Napa

Recently, we invited two teammates to join the rest of us in San Francisco for a one-week on-site gathering. Quite common, most studios are fully remote, and we run a hybrid setup. If you live in the Bay Area, we have an HQ location where we show up three times a week. So a full week of everyone in one room doesn't happen often and here's what we learned from it.

Napa valley

The four walls I almost said no to

When our first design hire, Stephanie, asked for a physical studio space as part of her offer, I was hesitant at first, especially because we ran multiple projects at once without a physical office for over two years. But this little four wall studio made us stronger than ever. I am not talking about team bonds, it is more about the invisible momentum, the improv ideas that were never typed into Slack, or the "what if?" turned into a billable project for a client, or the accuracy of the design outputs when we can print and cut.

After a long break from work traveling for the tour, we decided it's time for us, including our summer interns, to come face to face. Not only to get to know each other, but to work together in a tiny small space, overlooking the SF fog and hills in the middle of the Mission, and create design momentum together. We also shared over 14 meals together in one week. Maybe we overate, but nothing builds teamwork faster than a group vote on where to eat.

Chinese food

Internships hit different in person

This summer, we added two new interns, Keikei and Boning, who joined us in June and jumped on all kinds of client work with us. Keikei, our 2D intern, joined us on site in SF. Boning works remote from Atlanta. I love the energy they brought to the studio, they have exactly the traits we look for: open to technology, curious about making, willing to dive into the unfamiliar.

Spoiler, one of the projects we've been wanting to make happen is finally in motion, a limited set of products that represent the design community in the Bay Area. We know this will be a great project for the interns to help ideate and make happen with us.

boning in studio
Keikei
Sitting in the office all together, there was a greater sense of unity among the five of us. I remember one moment when the team was testing samples, we would all stand around a desk, pass the model around, and share our thoughts. The thoughts spewed out without the delay of Zoom lag and random audio cutoffs. That moment brought me back to what I really like about design—making cool stuff with cool people.
Keikei Chau, 2D Design & Motion Intern of Yung Studio

For a few days, both of our interns collaborated on a set of illustrations. There was lots of back and forth to make sure the set felt cohesive, texture, color, drawing technique, composition. It would simply take weeks to finalize if they weren't sitting next to each other.

Alpha Omega Napa Valley
I think the most inspiring part was actually all the random desk conversations. A lot of feedback didn't really feel like a formal review, it just happened because everyone was in the same room. And decisions come out so much faster! It feels really different from remote working!
Boning Yu, 3D Design & Motion Intern of Yung Studio

Tagged comments are limiting us!

When the interns are on site, mentorship looks completely different. It's not tasks handed out and comments left on a file, it's asking the "dumb" questions, using a ruler, mocking up prototypes by hand, brainstorming names freely in a room instead of a thread. As a multidisciplinary studio, we work across mediums that resist clear feedback in writing, a sound design pass, a motion piece. It's not about one frame, it's a feeling you have to watch or listen to together, reading each other's reactions and building from there.

I found it much easier to discuss motion in person. A lot of times I lose track of what I want to say trying to translate an animation idea into text over Slack. So being in person it was more seamless to use gestures and have a back and forth to make sure everyone was on the same page!
Stephanie, Visual Designer
Collab in studio
In person, I ended up explaining motion feedback through body language and weird sounds instead of a structured Slack message or Figma comment. It led to some funny moments of us basically just making noises while watching things move. Chatting with Boning about a few 3D hurdles also felt more like a creative jam session than a formal review, which was really nice. The best part was how naturally work and hanging out blended together, whether we were talking through geometry, motion, specs, hiking, lunch or grabbing wine in Napa. It was just great to spend time together in person and get to know each other better. I think that makes working together remotely feel easier and more natural too.
John, 3D Artist & Motion Designer

We've had clients visiting the studio too. What could just be a Zoom call turns into a coffee chat that turns into a real project. Maybe it's the coffee, or maybe being in the same room just builds better chemistry and trust.

Academy of Science

Get outside of the chatbot

Designers are getting more siloed everywhere, as creative roles shrink and automation spreads across every industry. As a creative lead, I want the team looking outside the scroll, not at what's already been done, but at what hasn't been done yet. Originality doesn't come from a chatbot, it comes from intellectual curiosity, the unfamiliar walk, the question you're too afraid to ask.

If you're building something, get everyone together face to face. Maybe what comes next will surprise you.

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